Long, long time ago, before prices of inkjet and laser printers fell to levels allowing home users to own and use them, there was a primitive printing technology called dot-matrix. As any technology of the past, it is not competitive anymore. However it still has few advantages and one of them is reliability of these devices. Some time ago I found quite a cheap Oki 3321 printer that has 9 pin head and is capable of printing on A3 paper in portrait orientation. Usual mode of printing for these devices was simple text mode, where you just were writing your text in ASCII (or any weird coding popular in your country of origin) to its parallel port. Fortunately these printers usually had also graphic mode, where you could fully use capabilities of the device.
I already was experimenting some time with my device, so I already know it uses Mazovia variant (with zł as single glyph) as its codepage. I was also able to guess how to switch into graphic mode, so in theory I was able to print images for some time. Unfortunately any CUPS drivers I used did not provide acceptable results, so all I could do was to write some support tool myself. Continue reading “Printing pictures like its 1873 using Oki 3321 dot-matrix printer”→
When I have seen CO2 sensor for the first time, it was quite expensive device. Well, if one want to buy consumer device these days, it still could cost a lot. However in the days of cheap Chinese electronics sellers on biggest auction platforms, for makers, situation is quite different now. MH-Z14 is the cheapest CO2 sensor I was able to find. I costs about $19 and comes in few variants: MH-Z14 and MH-Z14A. Also it can measure up to 1000 ppm, up to 2000 ppm or up to 5000 ppm. However the range does not matter in practice, as it is possible to switch between them using UART.
The device interfaces are quite flexible for such a cheap device, as beside mentioned UART port it provides PWM and analog output. However, I was not able to measure valid value using analog and my cheap multimeter. Maybe some more sophisticated equipment is required for that.
While tinkering with spy camera, I found one detail that is significantly slowing the process of reverse engineering and debugging the applications, installed on its embedded Linux platform – finding final values of preprocessor directives and sometimes also results of sizeof() operator.
As I am not aware of any existing solution for that problem (I guess there might be some included in one of the more sophisticated IDEs, however I use Vim for development) it is good reason to create one. By the way I used cmake template I published some days ago to bootstrap the project. Continue reading “SADVE – tiny program for computing #define values”→
First of all, we need kernel. To be precise, kernel sources. Without that, it is really hard to be successful (I don’t want to tell it is impossible, but really hard, believe me). Because Sony is very liberal in terms of cooperation with community, they provide anything required to tinker with the device (obviously together with caution message about warranty loss, but who cares, right? 🙂 ).
Lately, I bought some random, noname spy camera from usual Chinese sources. Just after unboxing, one detail seemed a bit suspicious to me: together with the camera there comes a link to Android app, that is meant to control the camera. What is worse, the link leads to some Chinese app shop, obviously with only one language available (notice the version – 1.0.33, as it is not the only one in the wild):
As I’ve already seen apps that i.e. calls home, despite having no need to open a single socket and then sending data like IMEI, IMSI, MAC addresses and so on, red lamp turned on and I said to myself: stop. Let’s reverse engineer the thing first!
Before I begun my reverse engineering, I attempted to ask uncle Google (and his friends 🙂 ) to gain some knowledge. Usual virustotal gives me this:
Few weeks ago I made an attempt to reverse engineer some obscure Android APK. It was available only through some Chinese shop, obviously described in only one language there. Unfortunately, it turned out that every tool designed for reverse engineering APK files outputted source with mysterious resource IDs, as plain integers, which is not the most convenient way to read them. Therefore I started looking for any way to find some meaningful name from these ids. At the end of my development effort I found out, there is one file that usually might be used for that purpose – res/values/public.xml, as produced by apktool (if I remember correctly). However, according to its name it contains only public resources, so some of them are missing there (in my case at least some drawable type resources were missing). Therefore, I am publishing my program to do things even more reliably.
This program requires my library created together, but which is separate project – libarsc. It is available, as usually through Github and also as a package to be downloaded from PyPI. Just type:
Recently, I bought LKV373A which is advertised as HDMI extender through Cat5e/Cat6 cable. In fact it is quite cheap HDMI to UDP converter. Unfortunately its inner workings are still more or less unknown. Moreover by default it is transmitting 720p video and does not do HDCP unpacking, which is a pity, because it is not possible to capture signal from devices like cable/satellite TV STB devices. That is why I started some preparations to reverse engineer the thing.
Fortunately a few people were interested by the topic before (especially danman, who discovered second purpose for the device). To make things easier, I am gathering everything what is already known about the device. For that purpose I created project on Github, which is to be served as device’s wiki. Meanwhile I was also able to learn, how more or less firmware container is constructed. This should allow everyone to create custom firmware images as soon as one or two unknowns will be solved.
First one is method for creation of suspected checksum at the very end of firmware image. This would allow to make modifications to filesystem. Other thing is compression algorithm used to compress the program. For now, it should be possible to dissect the firmware into few separate fragments. Below I will describe what I already know about the firmware format.
Whole image starts with magic bytes ITEPKG, so this is how I call outer container of the image. It allows to store data of few different formats. Most important is denoted by 0x03 type. It stores another data container, that is almost certainly storing machine code for bootloader, and another entity of same type that stores main OS code. This type is also probably storing memory address at which content will be stored after uploading to device. Second important entity is denoted by type 0x06 and means regular file. It is then stored internally on FAT12 partition on SPI flash. There is also directory entry (0x05), that together with files creates complete partition.
Another data container mentioned on previous section is identifiable by magic SMEDIA. It consists of two main parts. Their lengths are stored at the very beginning of the header. First one is some kind of header and contains unknown data. Good news is that it is uncompressed. Second one is another container. Now the bad news is that it contains compressed data chunks.
This container’s function is to split data into chunks. One chunk has probably maximum length of 0x40000 bytes (uncompressed). Unfortunately after splitting, they are compressed using unknown algorithm, behaving similarly to LZSS and I have some previous experience with variant of LZSS, so if I say so it is very likely that it is true 🙂 . As for now, I reached the wall, but I hope, I’m gonna break it some time soon. Stay tuned!
NOTE: This post was imported from my previous blog – v3l0c1r4pt0r.tk. It was originally published on 10th February 2016.
As any observer of my projects spotted, most of the biggest projects I do involves binary file analysis. Currently I am working on another one that requires such analysis.
Unfortunately such analysis is not an easy task and anything that will ease this or speed it up is appreciated. Of course there are some tools that will make it a bit easier. One of them is hexdump. Even IDA Pro can make it easier a bit. Despite them I always felt that something is missing here. When creating xSDM and delz utils, I was using hexdump output with LibreOffice document to mark different structure members with different colors. It worked, but selecting 100-byte buffer line by line was just wasting precious time.
So why not automate whole process? What we really need here is just hexdump output and terminal emulator with color support. And that’s why I’ve made HDCB – HexDump Coloring Book. Basically it is just extension to bash scripting language. Goal was to create simple script that will hide as much of its internals from end-user and allow user to just start it will his shell using old good ./scriptname.ext and that’s it. HDCB is masked as if it was standalone scripting language. It uses shebang, known from bash or python scripts to let user shell know what interpreter to use (#!/usr/bin/env hdcb). Those who are python programmers should recognize usage of env binary.
In fact it is just simple extension to bash language, so users are still able to utilize any features available in bash. Main extensions are two commands: one (define) for defining variables and the other (use) for defining field or array of that defined type. Such scripts should be started with just one argument – file that is meant to be hexdumped and analyzed.
Bash scripts are just some kind of a cover of real program. Main core of the program is colour utility. It gets unlimited number of parameters grouped in groups of four. They are in order: offset of byte being colored, length of the field, background and foreground colors. As standard input, hexdump output (in fact only hexdump -C or hexdump -Cv are supported) is provided. Program colors the hexdump with rules provided as arguments. This architecture allows clever hacker to build that cover mentioned in virtually any programming language.
Downloads, documentation and more
As usual, program is available on my Github profile. Sources are provided on GPLv3 license so you are free to contribute to the project and you are strongly encouraged to do so or make proposals of a new functions. Program is meant to be expanded according to my future needs, but I will try to implement any good idea. Whole documentation, installation instructions and the like are also available on Github.
This article wouldn’t be written if not the contribution of GitHub’s user @halorhhr who spotted multi-file SDC container and let me know on project’s page. Thanks!
When writing that post year ago, I had no idea what multi-file container really looks like. Any suspicions could not then be confirmed, because it seemed that these files simply where not used in the wild. A days ago situation changed. I got a working sample of multi-file container so I was able to start its analysis.
Real container format
After quick analysis, I knew that I was wrong with my suspicions. Filename length and encrypted filename strings are not part of a file description. In fact they are placed after them and filename is concatenated string of all filenames (including trailing null-byte). So to sum up filename of n-th element starts at file[n].filename_offset and ends just like any other c-style string.
Whole header structure is like on the sample header on the right. Note that all headers beside 0xb3 one has been already decrypted for readability. In real header the only unencrypted field is header size at the very beginning of the file. 0xb3 sample has unencrypted header and header size is not present in a file. However file name is encrypted in some way, I haven’t figured out as of now. Encryption method is blowfish-compat (the difference between this and blowfish is ciphertext endiannes). Filenames are encrypted once again.
After header, all other data is XORed using key from EDV string and then deflated, so before reading them, you have to inflate and XOR again. Format of data in 0xb3 version is still unknown, however analysis of compressed and file size hints that it may be stored the same way. It is important to note that depending on file signature different configuration of deflater may be needed. It is now known that files older than 0xd1 header, which appears to be newest (because only this one supports files greater than 4 GiB) need to have deflater initialized with
This errata does not contain all information needed to support all variations of SDC files. Beside unknowns I mentioned above, there is another variation that uses 0xc4 signature and which I had no sample of. The only trace of its existence is condition in SDM code. Because of that I cannot write support for that type of file. There is also possibility of multi-file containers having 0xb5 or 0xb3 signatures existence. That type of files seems to appear only lately, but it is probable that it existed in the past. Because of having no samples of them I cannot verify that xSDM properly handles them.
So if you have sample of any of variations mentioned here, just send them to me at my email address: v3l0c1r4pt0r at gmail dot com or if you suppose it may be illegal in your country, just send me SDX link or any other hint for me how can I find them.
Few days ago, after I started writing this post Github user @adiantek let me know in issues that there is a method to obey SDM in Dreamspark download process. To download plain, unencrypted file you just have to replace ‘dfc=1‘ to ‘sdm=0‘ in a link Dreamspark provided in SDX file. If it true that it works in every file Dreamspark provides, my xSDM project would be obsolete now. However, because Microsoft’s intentions when creating this backdoor (it seems to be created just for debugging) are unknown, I will continue to support the project and fix any future bugs I will be aware of. But now it seems that this project will start to be just proof of concept for curious hackers and will start to slowly die.
Nevertheless, if you have something that might help me or anyone who may be interested in SDC format in future, just let me know somehow, so it will be available somewhere on the internet.
NOTE: This post was imported from my previous blog – v3l0c1r4pt0r.tk. It was originally published on 1st August 2015.
About a year ago I interested in mysterious 2D code placed in my car’s registration certificate. After quick research on Google it turned out to be even more mysterious because nobody knew how to decode it. There was even no official document like act or regulation that describes the code somehow. People knew that the code is Aztec code and that’s it. Some companies shared web and Android apps to decode this. And all of them was sending base64 to some server and receive decoded data.
Of course for me it wasn’t rewarding so I started my research on it. After initially scanning the code I’ve seen long string that I immediately recognized as base64. The real fun started after that, because stream I’ve got after that was so strange that at first I had no idea what to do. Upon closer examination it was clear that this data is not damaged but encoded in somewhat strange way. Few days later I was almost sure that this is not encoding but rather compression, because some unique parts of stream was easily readable by human. About a month of learning about compression, looking for even most exotic decompression tools and I was left with almost nothing. I had only weak guess on how decompression parameters could be encoded. I gave up…
About a year later I tried one more time. This time I was a bit more lucky. I found a program that decodes the code. Again. But this time was different. I shut down my network connection to make sure. And it worked! So now a bit of reverse engineering and it’s done. I will skip any details because I do not want to piss off the company which created this, even though I was right and I HAD right to do this.
As usual the source code is available on my Github profile. There is also a bit more information about whole scanning/decoding process. If you like to know more technical details about the algorithm or how to decode the data, everything can be found in README file in the repo.